Enter The Scratch Game

Scratch. Math. Games computersforcreativity. INTRODUCTIONBuilding Math Games using Scratch is a good example of project based learning it is long term, collaborative, interdisciplinary, and has a  real world application. Students must manage their own time to meet the deadlines provided. The Math games require players to solve math problems that are randomly created. Solving problems correctly allows the user to advance to the goals which varied from getting oxygen in an underwater world, shopping online to escaping from sharks. Students learn advanced programming skills like variables, conditionals, user inputs, random numbers, and messaging. The Math games can be created in 5 8 classes of 3. Work outside class during lunch and home should be encouraged but is not required. ALTERNATE METHOD OF RUNNING THIS PROJECT Instead of Teacher Demos listed in each class below do no demos at all Just point students to the help document and explain code or new concepts only as needed. Enter The Scratch Game' title='Enter The Scratch Game' />It is interesting to see how the projects are a lot more varied. It is more work for the teacher, re explaining concepts to each set of students as they come across problems, but it works. Help document that I used in my classes is at. Class Demo project. CLASS 1. Engage Discuss Math games they have played. David Kowalski left of the town of Clay won 10 million on a scratchoff game from the New York Lottery. John Schnurr, right of the lottery, presented Kowalski. Scratch Ticket and Retailer Locator. To locate retailers, select a City or enter a Zip code. To locate where a specific Scratch ticket is sold, select a City or enter. Access Scratch Golf Academy Login Enter your email for username Forgot password Click here Not An SGA Member Yet Click here to secure your FREE membership. Tell students they will be creating one themselves. Explain project mission and deadlines. Set up pairs for Pair Programming. Explain Pair programming. See belowActivate  Place Mission and Tasks shown below on projector overhead or on class websitewiki. Mission Create a fun game in Math. Deadline Project must be completed in 6 classes Date Details. Project will be uploaded to the Scratch website and may be played by any student. School appropriate images, language are important. Start with basic math additionsubtraction and get the game working. Make math problem more difficult at a later stage. Create own backgroundscharacter or customize Scratch images. Be creative Tasks. Step 1 Choose Draw Edit Customize. Official Site of the Rhode Island Lottery, winning numbers, jackpots, game information, press releases, promotions, Rhody Replay, Second Chance Drawings, VIP Club. Pandora is free, personalized radio that plays music youll love. Discover new music and enjoy old favorites. Start with your favorite artist, song or composer and. How to Create a Racing Game in Scratch. Scratch is a neat program that allows you to create good, fun games as soon as you know the basics. Creating a racing game. STEM Challenge Winners Announced. The National STEM Video Game Challenge today announced the winners of the 2017 competition. This years winners include 23. The winning ticket for the 100X the Bucks scratch off game is one of three printed worth 2 million. The other two remain unclaimed. Secret Santa. Enter for a chance to win up to 10,000 cash Read more. Social Media Contest. Enter for your chance to win one of five scratch ticket prize packsBackgroundcharacter or characters. Step 2 Decide on goalsrewards. Examples  Reaching the planet. Escaping a shark. Getting to the end of the rainbow. Step 3 Decide on movement transitions to goal. Examples. Move. Glide. Speed. Rotations as it moves. CLASS 2. Teacher Demo. Create a simple example with the class input, asking students to pick characterbackground. Show how the following blocks work and build a simple game with just one fixed question. Step 4 Create a working game using just one simple fixed question. Enter The Scratch Game' title='Enter The Scratch Game' />Use the blocks below. DEMO Sample Math Demo game 1. CLASS 3. Explain X Y co ordinates control click on Goto block to start Scratch HELP Using game from Class 2, discuss why it is important to have all characters start from the start position when a game re starts The dog in the game is already closer to the beach ball when the game is played the second time. Show the blocks below and how Scratch pre fills the X and Y positions. Step 5. CLASS 4. Teacher Demo. Demonstrate with the same game, how the ball can change based on the responses from the user and why it is necessary for the dog who is receiving the responses from the user to communicate to the beach ball so it can change based on correct or wrong answers. Step 6. Dog sends the message put this in the right part of the script for the Dog sprite. Beach ball crab gets the message this is in the scripts for the ball sprite. DEMO 2 Same game with steps 5 and 6. CLASS 5. The game built has only a fixed question. The questions must change each time to be interesting and there should be multiple questions. Explain random functions. Explain concept of variables as buckets that store information. Create 2 buckets variables called number. To start, use simple numbers single digit with random from 1 to 1. After testing, change this to larger numbers. Explain the difference between the string 34 and the computed value 34 and discuss how one is used in the Ask block and the other as the comparison value to check the answer from the user. Remind them about the use of the repeat and forever blocks to create multiple questions. Step 7. CLASS 6 8. Optional classes where students work to enhance the game. Encourage them to add scores, levels, a winninglosing screen. Show related blocks on the overheadclass instruction site and help only as needed. Uploading Class projects. A class Scratch account can be created by the teacher to upload the projects if students are not able to create individual accounts. When the project is complete, explain the importance of testing,and ask them to get other students in the class to test their project. The students must enter detailed information on the game in Project Notes on how to play the game and the scoring system if any. Pair Programming. Ask students to find a partner or help them find the appropriate partner for the project. Explain the roles below. Use only one computer, the other is not used. Driver  controls mouse keyboard. Navigator Checks instructions,  helps drive. Encourage them to switch roles often. Monitor that no student takes over and does the project on their own, both students should participate. In the first tutorial we looked at creating our initial application, while in the second tutorial we looked at events and a cleaner game loop, in the third tutorial we looked at drawing bitmaps on screen. We then moved on to handling the keyboard and mouse while in this tutorial we are going to cover handling audio in Allegro. Once again, lets jump straight into the code example. ALLEGRODISPLAY display NULL. ALLEGROSAMPLE ample NULL. ALLEGROSAMPLEINSTANCE ample. Instance NULL alinit alinstallaudio alinitacodecaddon alreservesamples1. The commented out version below is much easieralplaysamplesample, 1. ALLEGROPLAYMODELOOP,NULL However if you need access to additional control, such as currently playing position, you needto attach it to a mixer, like the following example. Instance alcreatesampleinstancesample alattachsampleinstancetomixersample. Instance,algetdefaultmixer alplaysampleinstancesample. Instance Loop until sound effect is done playingwhilealgetsampleinstanceplayingsample. Instance aldestroysampleinstancesample. Instance aldestroysamplesample aluninstallaudio At this point it should come as no surprise that audio support in Allegro is implemented as an add on. In fact its implemented as a pair of add ons. The audio add on implements the audio playback functionality, while the Codec add on is what supports loading the various different audio file formats. Speak of file formats, Allegro supports the following file formats. Since they are implemented as add ons, we once again need to call the corresponding init or install function before we can use audio functions. Audio files are loading into memory as samples. Before we go to far, we need to reserve resources for the samples we are going to use. In this simple example we have only a single example, thus we call alreservesamples1. Now that our resources are allocated, we actually load the sample from disk with a call to alloadsample, in this case I am passing in a sample named explode. I have copied into my debug directory. Now that our sample is loaded into memory there are two ways to access it. Sleight Mouth Robert Dilts Pdf there. One is very simple, a fire and forget function you can see commented in the example above. ALLEGROPLAYMODELOOP,NULL This is the easiest way by far to play audio in Allegro. This example will play the sample sample at normal volume gain, centered, at regular 1x speed, in a constant loop. Night Of The Living Dead Colorized. If you want a bit more control over the audio playback however, this function will no longer suffice. So for example if you want to be able to determine when a sample is done playing, you instead need to create a SAMPLEINSTANCE, which is done by passing our sample to alcreatesampleinstance. We also need a mixer to actually play the instance, which thankfully there is one already available for us, accessible using the function algetdefaultmixer. Notice that both the sample and instance need to be cleaned up after use or they will leak resources. Not shown in this tutorial, there are also streaming functions for breaking larger audio files up into smaller chunks for streaming. In this day of abundant RAM, these functions are less used, so I have not covered them here. Programming. 2D, CPP, Tutorial.